Understanding Reflection and Refraction cgarena.com - Learn how to get reflection and refraction without anti-aliasing problem using Scanline renderer in 3dsmax
How to texture a 3d building an multilevel interior with roof access devinrolsen.com - Here we will attempt to go step by step at modeling a complete 3d building with multilevel interior and roof access in 3d studio max. This building was designed for a game I'm working on in the unity3d game engine.
Floor Generator Video Tutorial by Oliman 3dtotal.com - Oliman looks at how to create a seamless texture, cut it and make a really nice floor by using FloorGenerator for 3ds Max and V-Ray.
50 Cal Gun in 3ds Max Part 6 >> Opacity Map in Photoshop tutorialboneyard.com - The basics of a Opacity map is to add transparency to parts of your model. In a Opacity map there is just black, grey or white colors. The Black areas allow for full transparency, Grey allows semi transparency and White blocks any transparency. For the 50
Rusty metal material - vray blend cgdigest.com - In the following tutorial we will create an advanced rusty metal shader. Although the tutorial makes use of vray renderer's vray blend material, you can also use shellac material if you are not a vray user
50 Cal Gun in 3ds Max >> Part 5.1: Specular Map in Photoshop tutorialboneyard.com - The basics of a Specular map is to add more realistic light reflection to your model.
In a Specular map there is just black, grey or white colors. The white areas allow full Specular light, the gray not so much, and the black blocks any Specular lightin
Creating a Realistic Gold Material 3dknot.com - You can learn the simplest way of making gold colour using 3d max, and how to render it. This tutorial is special for beginners. You can complete it in less than 5 minutes.
Learn Everything about Glass Material pxleyes.com - This 3DS Max video tutorial explains how to create a glass material through Arch&Design and Raytrace materials.
Model a 50 Cal Gun in 3ds Max >> Part 4.1: Diffuse(Color) Map in Photoshop. tutorialboneyard.com - The basics of a Diffuse map is to add a color texture that fits over the Normal Map.
This Diffuse map is created from the Normal map layers by using Layer style effects.
The colors should not be too dark, so as not to block the Normal Map shadows o
How to Use Mental Ray With Caustics 3dmaxter.com - In this tutorial I will show you how to create realistic looking glass with mental ray and caustics.
Unwrapping with 3ds Max cgarena.com - In this video tutorial we are going to unwrap a model using Xrayunwrap plugin for 3ds max, it is a really nice plugin and will...